QR code tournament results
Setting a tournament up ends with a link and a QR code. Print it, stick it by the door, and everybody in the building can see the fixtures, the tables and what is on next without coming to ask you.
Free, and there is no account to make first. About a minute to the QR code.
The phone view is not the projector view shrunk
They share almost nothing but data. A projector cycles panels on a timer, is driven by nobody most of the day, and is sized to be read across a hall. A phone has tabs, scrolls, and is held by one person looking for one specific thing — usually when their own team plays next.
So they are separate screens rather than one responsive layout, because collapsing them would mean every layout rule carrying a "which screen is this" condition.
No account for anybody who scans it
The token in the URL is the only credential, and the endpoint behind it is public. Nobody who scans the code has to sign up, install anything or be added to a list.
That also means the code is the access: anybody who has it can read the tournament. There is nothing private in it — fixtures, names and scores — but it is worth knowing before you post it publicly.
Two codes, and they do different jobs
One opens the phone view, for players and parents. The other opens the projector view, for whatever screen is in the room. They are separate tokens so that handing out the first does not hand out the ability to put something on the wall.
Common questions
Do people need the app?
There is no app. The code opens a web page.
Does the code change?
No. Print it once at the start of the day and it works for the whole tournament.
Can I stop people seeing it?
A draft tournament is not readable at all — the endpoint answers 404 until you launch it. After that, anybody with the token can read it.